A parlour game for grown-ups
Quite OvercomeA sensible voice and a rapturous voice on the small moments of your week
Some moments deserve a sensible nod; some deserve a swoon. List yours, and a composed voice and a rapturous voice will each have their say.
1 Your moments free
Up to 6 ordinary moments from this week. For each: a few words on what it was like, and how much it moved you from 1 to 5.
2 The glass free
3 Hear the 2 voices
One run writes a line from Sense and a line from Sensibility on every moment, a headline for the week and a small way to have your keepsake moment again. The page re-checks the reply against its own reading.
The remarks - none yet
-The page's check
4 Saved weeks
How the glass is read
Each moment's lead follows your score: moved 4 or 5 - sensibility leads; 1 or 2 - sense leads; 3 - an even match. The hand points at the average score, rounded to 1 decimal place: below 2.0 fair and composed, 2.0 to 2.9 gently moved, 3.0 to 3.9 transported, 4.0 or more quite overcome.
The keepsake is the moment that moved you most; on a tie, the earliest on your list. The voices know only what you type.
A light parlour game, not therapy or medical advice. If a hard moment is weighing on you, talk to someone you trust.